How does wipeout 2048 crossplay work




















WipeOut was cool because it was so hardcore, making the track wider makes is just another futuristic racer IMHO…. WipeOut on PS3 was a complete waste of my money. Making the tracks wider is not the solution. The aggressive unfair AI must be solved before I consider buying this game. Are there any plans on releasing the tracks for PS3 too?

Also you speak about cross compatibility with Wipeout HD, and that they can play those tracks. Is this just HD, or Fury too? You must be logged in to post a comment.

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Join the Conversation Add a Comment But don't be a jerk! Log in to Reply. Megakizz November 8, at pm PST. Ravenblade86 November 8, at pm PST. Dreadaxe November 8, at pm PST. If i buy this off PSN will it work on both? My only question for all these cross platform games.

Bovrillor November 8, at pm PST. I wanna play this! Also, the augmented reality rewards look so sweet! James, can I have a Vita, please? Will get this first day. Always loved WipeOut! Why it is so fast, could you implement slow motion? Looking forward to it.

Yeroon November 9, at am PST. Lirion November 9, at am PST. Put aside money for it since they first showed it as NGP. Chronospherics November 9, at am PST. Adielr November 9, at pm PST. Does the game have an official Facebook page? Always hated wipeout looking forward more to uncharted golden abyss on psv.

Leave a Reply Cancel reply You must be logged in to post a comment. You only have to glance at how much The Big S is giving away to PS Plus subscribers to realise that owning a Vita is a bit of a no-brainer.

And that's only part of the story. What's, perhaps, more compelling in the long run for industry watchers and console consumers is Sony's various cross-platform initiatives: Cross Play, Cross Buy, and Cross Control. Judging by the number of people who claim never to have heard about any of those three initiatives, you could say that they are still very much in the 'soft launch' phase. With that in mind, we thought we'd check out whether Cross Play, Cross Buy, and Cross Control are living up to their potential.

Your progress in a Cross Play-compatible game is saved to the cloud, and, therefore, you can pick up the game at home or on the move and carry on from where you left off. With Cross Buy titles - of which there are an increasing number - you can, meanwhile, say, buy the PS3 version and download the Vita version free of charge.

These Cross Buy games also benefit from the Cross Play features. Another select bunch of titles make use of the lesser-known Cross Control feature, where you're able to use the PS Vita as your controller for the PS3, complete with all the touch functionality that brings. Over recent months, we've had a chance to put a couple of dozen of these Cross Buy, Cross Play, and Cross Control titles through their paces to find out how the systems work, and whether these initiatives live up to their 'revolutionising' promises.

Although Sony's Cross Play initiative grants you the freedom to sync your save game in the cloud, this doesn't always mean you get the other version free of charge.

A handful of Cross Play titles released to date require you to buy both versions if you want to be able to pick up your game from where you left off. While this might sound slightly mean-spirited, all of the games that this applies to were cheap to begin with. And in some cases, the Vita version followed a long time after the PS3 original.

In Sony's defence, then, it's not like having to shell out for a full-priced release twice - that would be unwise. In an ideal world, all the Cross Buy titles would be shipped simultaneously, and gamers could get on with being able to play titles on either their PS Vita or PS But these are early days for this initiative, and plans don't always pan out quite as intended. On the plus side, you can now pick up the PS3 version for a bargain price, safe in the knowledge that you'll get the Vita version gratis in a few weeks.

Furthermore, regional variations in release dates have put a crimp in the initiative. For those waiting for Retro City Rampage , the wait was even longer.

The biggest niggle I have with the whole Cross Play initiative hitherto is the fact that synchronising data is something of a dark art. More often than not, you'll play a game for a while, and then expect that your save game will synchronise with the cloud once you're done.

Problems start to emerge, though, when you go to play the same game on the other system, and find that your data hasn't synced as expected. You can spend rather more time than you'd like coaxing both the Vita and PS3 into performing manual synchronisations, only to find it hasn't worked. In some cases, games need patching first, e. In fact, in the case of Sound Shapes , the Vita version point blank refused to log into the PlayStation Network via my router, but decided a mobile phone hotspot was just fine.

Such unfathomable tech issues also extend to getting games to even start syncing with one another. With Foosball , for instance, the game refused to even start syncing unless you were already online when you saved the game.

In other words, if I was offline and saved, I couldn't then perform a sync at a later date. Bizarre, but true. At the Extremely Bad end of the scale is A-Men. Nothing I tried persuaded this game to synchronise at all. So, if anyone's managed to do it, please get in touch.



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