If a player is looting in a zone that contains items for higher levels than they are, they will now only get items for their level. Ex: A level 20 looting near Secronom Bunker will get baked beans and bandages, rather than Nerotonin 8B and whiskey. This loot restriction no longer applies after level 45, or if the account has Gold Membership. When you are low level between 1 to 5 , you probably loot and collect whatever useful items you find and enough to sustain yourself.
However when you achieve to higher levels, you should start selling whatever extra loot you have and most of the time, you will always have more than you need. As you are out looting in the inner city, your inventory will begin to fill with the items you found.
Soon, your inventory will be full. If you have the items to barricade it is advised to barricade and make your own personal outpost. NOTE: make sure you have enough sets of planks and nails depending on the building you barricade. Now when you are back at the Outpost, to sell your looting items, go to the " market " or "Trading" if you're in a personal outpost by clicking the Market.
When you are in the market notice that you can buy, sell or private trade with someone. Now, if you are not selling anything, your selling list will be empty, there will be a statement in red saying "You are not selling anything". To sell an item from your "Backpack" located just under your selling list, drag the item to your selling list and release. Then a window will appear enabling you to state the price of an item you want to sell. To check the market value of an item go to the " buying " section and type the name of the item on the search box and click search or "Enter".
Wait for the window to load and after its done loading, you will see a long list of the things you were searching for. The item sold on the list always starts from the lowest price to the highest. Now, you should have an idea on how much you should sell your looted items for. Be careful not to sell at unreasonably high prices as no one will buy them. The items you sold will remain in your list as long as they are not sold.
Yes, you can cancel an item that you sold in your selling list by clicking "cancel " located at the right side of the list. You must know that aggro in 3D works very differently than it used to. We have 4 types of "aggro": No aggro This is the basic situations we start with once we first go out of the outpost; zombies don't notice you unless you are nearby, and especially they don't search for you.
Unless zombies are searching you from farer than the usual distance where they start seeing you, you have no aggro at all. Hearing range aggro This is the kind of "aggro" actually it's not real aggro, but i'll explain that now caused by Pistols and Rifles. Basically, Pistols and Rifles don't cause aggro, but the zombies in your hearing range usually your screen range or slightly more will hear the shot and chase you. Sometimes it will take a single shot, sometimes you will be able to shoot bullets before the zeds will hear and respond.
To get rid of this just kill the zeds who have heard the shot s and aggro will go back to "no aggro". The aggro spike Aggro spikes will happen from time to time, no matter what you do; the game is made so that after a certain amount of time you get a "panic moment"; you can recognize this easily because a bunch of zeds from off-screen will start to sprint at you quite fast, and even if you eliminate them with silent weaponry, more will come.
Once you have cleared this spike, the aggro spike is over and the game is back to nominal aggro values no aggro. It works pretty much like the aggro spike, except it's not going to cease unless you move away from the zone or clear the aggro. This aggro tends to be a lot harder to get rid of; since you purposely raised the aggro, the game will most likely send you his worst.
There are many rumors around about aggro whether or not affecting some specific things. First off Admin always negated aggro has any effect on loot rates. Loot rates are only increase depending by whether you have or not the Gold Membership, and only decrease if you loot the same zone over and over. Aggro also used to be a requirement to spawn Behemots in 2D, but now bosses spawn randomly, indipendently.
Each weapon draws different type and amount of aggro; we can't really tell by fact the amount, but we can definitely tell the type of aggro a weapon causes. After extensive research with all of these weapons, here are the results: Leveling or grinding is another important part of the game.
You already know how to level, but do you really know how to level effectively? There are mainly 3 methods for leveling. Leveling with melee weapons is certainly the best for people without money, but it's also the slowest and riskier form of leveling in the game. All you have to do is go around for the map, preferably in the DR Zone, and kill with your melee weapon. Leveling with guns is faster than melee, but it comes at a cost: ammo.
But even guns are cheap if you use them correctly. What we want to use is a weapon with the highest damage per bullet, which results in more zeds killed per ammo box.
The best weapons for this are Pistols, Rifles and Shotguns. In case you use Pistols or Rifles t's a good idea to have a loud weapon with you to cause aggro.
Grenades are super fast leveling. You will use the same method as guns, except this time we'll wait a big pack of zeds before grinding. Don't start shooting until many zeds are packed, to maximize DPS and bullet-efficiency. It's a good idea to always have max aggro: the more zeds you fight, the higher your dps and the better your bullet-efficiency. Here is a video showing how to grind: How to Grind Excellent grinding spots will leave a player with an high level of safety while accomplishing his grinding sessions.
Currently we have discovered this: As you can see it's pretty much impossible to get hit, while you can still shoot the hordes from safety. To reach this Death Row gringing spot, go on the yellow mark shown in this map: If you need a grinding spot near Fort Pastor, this one is great: It's just north-east from Fort Pastor and allows you to be fully protected as they are not able to get in, while you are able to shoot at zeds coming from west and east.
The Outpost Attack abbreviated "OA" is an event causing endless aggro outside of the outposts, and players can compete to defend it from the attack. When an OA event started, you will see this flashing text in the outpost: And hear the sirens when outside.
Unlike the 2D OA, this version happens multiple times per day. There are many contradicting speculations about the time delay between each OA and the duration of it; it's also most likely going to be rebalanced or overhauled soon. According to most people, it's hard to effectively take on the ferocious horde for non-endgame players so here are a few strategic spots you can take advantage of: Completing an Outpost Attack rewards some bonus exp.
The exp bonus works this way: how many zeds you have killed multiplied by X X depends on the kind of victory you had. On the best victory scenarios X is 50, on the lowest it's 2. If you have gotten such a little bonus you most likely hit the worst condition with the multiplier being just x2. The more zombies you kill, the higher the bonus: for this reason it is recommended to not prioritize high-health zeds but rather try to kill as many as possible.
What are speculations? Think when the first men saw thunders and shouted "God! Speculations work in the same way: one player is illused by something and start speculating about it making assumptions and try to get them accepted by the community. Blunts draw more aggro This is one of the oldest and classic speculations, which has been proved wrong by a player holding both a Katana and Battle Axe: after many days of testing he realized there was no difference between Bladed and Blunt weapons in aggro drawing.
Sledge Hammer has more knockback than Sabre I've proved with a video that they have the same knockback. Endurance makes you sprint longer While this wasn't true in 2D, not it is in 3D.
Endurance gives 2 "hit points" for each point in the stats, and makes you sprint longer. Aggro only comes in the form of aggro spike, high aggro and hearing range aggro as explained in the aggro section of the guide, everything else is false. They only draw the attention of the surrounding zeds, but do not cause aggro. A lvl 1 does the same damage as a lvl given they have the same weapons. Going further northeast or southeast will automatically increase Aggro. Deep zones have just more default zeds per screen, which leads people to think the aggro there is higher.
Though, the aggro system is exactly the same. Wiki is written by players. The only trustable wiki writers are Tlim and Crynsos: everything else is, for the most part. Everything outside this is a speculation. In that spot you get different loot compared to that other spot Every territory has its own loot table, meaning that -anywhere- in the said zone, and from -any kind of lootable- you have the same chance to find the same things. Every object in a said territory shares the same loot tables with all the other objects in that territory.
The Helicopter has more loot chance As said above, the heli's loot only depends on the place it's in and the chance is the same as any other lootable of that territory. Melee draws a slight amount of aggro No, melee is completely silent.
Loot is not affected by anything beside GM. In this section i will lead you through the wonderful world of the hybrid build. An hybrid build needs lot of patience and precision, but the results are epic. Let's start with the pros and the cons: Very good for looting.
You can use silent weapons to loot in normal situations and pull out the heavy guns during aggro spikes and boss fights. Very good for grinding. You can have the same weapons as a Strength build which means damage HMGs and knockback shotgun , plus you can wear the best armor. Not hard to maintain compared to a pure Strength build.
You still have your good low cost silent weapon so in case you go broke on money you can still grind and loot. Extremely versatile. Extremely high damage. Wide range of weapon choice. Stats hungry. Not good for pvp until high levels. You need good MC stats. These silent weapons grant you the ability to quickly eliminate zombies without drawing too aggro.
If you have access to Dusk shop the Dusk Carbine is surely the best of all them, but the Dusk Enforcer is a good choice if you don't want to use ammo and save inventory slots. Heavy Machine Guns. An hybrid build without an HMG is most likely not going to be able to hold the worst situations because Shotguns have lesser crowd control. You can hold difficult positions with it, and kill very fast. Of course this will be replaced by the Vulcan once you'll have the cash.
Some players prefer an AA in this slot, as it uses less ammo; keep in mind though, the AA has less control due to the Vulcan, so make your decision wisely: expensive full godmode or semi-cheap semi-godmode? Melee is useful because killing with it does not increase aggro and it doesn't require bullets.
If you instead decided to go with GLs, assuming you have reloading any GL beside the M79 works good for grinding. For grinding with nades keep in mind you will need 80 total accuracy. XX Endurance Any point left once the other stats are done. The Assault Build is a completely new type of build Admin made viable through buffing Assault Rifles. This build requires very few stats and grants a strong dps and medium armor.
Very good for looting. Requires very few stats. Very versatile. Expensive ammo. Average DPS, low knockback. Not good for pvp until transformed into an hybrid.
Assault Rifles will be your backup weapons. They are decent now, pretty much like the "old" version of the M The usage of Rifle ammo is compensated by high dps and knockback, allowing you to control crowds and get out of bad situations. To be effective you need the following base stats: 60 Strength High-end Assault Rifles require 60 Strength. The critical build, albeit not nearly as strong as the Hybrid builds, is a cheap and efficient build that can get things done decently while not being a problem for your wallet.
It grants you good DPS and cheap looting at low cost. It's efficient in any situation. Cheap to both achieve and maintain. High endurance means longer sprinting. Lacks Strength armors; less protection and more neros used. Not good for pvp. These silent weapons grant you the ability to quickly eliminate zombies without drawing too much aggro.
If you haven't, then it's a toss up between the Bull, Rex and Magnum. Alpha Bull has very tiny clip size and is also less accurate than Rifles, but it supports bullets per box and has more knockback. The Magnum has DPS, 2 shots per second, decent clip size but uses much more ammo than the other alternatives.
Their critical requirement doesn't really matter because in a critical build you're gonna raise your crit to anyway. Certainly SMGs. To work as intended it requires critical, less than that and you're impairing your dps. You can decide between Melee, Chainsaws and Grenade Launchers. As for Chainsaws they grant a reliable shield and high DPS at no cost, but they are risky; in this case go for the Steel XX Endurance Every point left once other stats are done.
If you are making a new character or are low level you want to know what to raise first and what to raise later. This i find to be the best order: - Get 30 Strength asap, to equip the dilmar and get aggro during the low levels. The strength build is an horrible build for everything in PvE. The best way to definite it is: an hybrid build without silent weaponry. No silent weaponry means you'll loot with max aggro, most likely the worst nightmare of every survivor without a credit card.
If this build is inefficient for looting, why are you telling us about it Raven? Very good for PvP. Max Endurance plus Strength armors gives you the largest "defense" a character can achieve in the game. Max Accuracy means top DPS. Horrible - almost a joke - for looting due to complete lack of silent weaponry.
Expensive to achieve and maintain. Limited to PvP. The best PvP main weapons are Shotguns. Definitely the Vulcan, or if you can access it, the GAU. If you have one, or manage to borrow one, it's the highest dps weapon to use in PvP and with accuracy it will tear through enemies easily. Vulcan is the exact copy but the DPS is halved still exceptionally high. Keep in mind, miniguns shoot 3 bullets per shot and all of the 3 bullets can critical; that means when your build is done you should raise critical to give the GAU an even higher dps.
Grenade Launchers. I won't list the priority since if you want to pvp you'll need to have money and levels in the first place so this build would come right after a stat reset. These titles are hard to earn most weeks, because other players want the equipment too so there will most likely be always competition, unless you're lucky enough to find the so-called "dead week". Once you win, this message will appear above the outpost even in Player Outposts : Here is the gear you can buy: My recommendations is to buy: The Dusk Enforcer It doesn't matter what build are you on or whatever, the Enforcer has unlimited ammo which saves you money and inventory space, decent DPS, and it fits very well into Hybrid builds due to the cheap 80 critical requirement.
What more do you want? The Dusk Reactive This is the best armor you can obtain in the game. It's so powerful that a GC Dusk Reactive can make you last a lot before critical health even with no Endurance added at all with stats. Melee is the only weapon that can safely kill without drawing -any- form of aggro, and this is the best of the category so there is really no point in leaving it there.
Such an item is extremely good for both PvE and PvP, no reason to not get it. The Dusk Launcher Albeit not mandatory, it's the highest DPS weapon in the game when used on 15 zombies packed, allowing you to use the best grinding tool in DF. The other weapons are not mandatory, SMG and Saw are crit build stuff though the Saw can be quite good in melee range PvP , so you don't really have to struggle yourself to get them. The main goal is to achieve more exp than any other player for that week without dying.
Yes, without dying. If you die, all the exp you gained doesn't count toward the title and you have to start over again. While this title is harder to get compared to TPK, and requires more money, you have some advantages over it: 1.
You can do it all on your own, as i did myself, and you don't need any support if you know what you're doing. You don't need to be in American time zone to face opponents, you can freely grind according to your own time zone. There are two variables in TS: Time and Money. The methods vary on depending on these. This is the easiest way to win TS, and the most expensive. Even if you don't have much time, you'll kill times faster than others so you'll make up for the time you lose.
Be sure to have Accuracy and reloading. The best weapon is definitely the Steel it deals high dps and it doesn't even require ammo. If you don't want to use the Steel you can use either Pistols or Rifles, you won't spend a lot of ammo and achieve a good amount of exp.
Shotguns are not very recommended for cheapos as they kill slowly and use a lot of ammo. Obviously you have to stock up on food, barricading material and ammo, feel free to fill both your storage, inventory and selling list. So, now that you understood the theory and made decisions, here is the practice.
Now that you've chosen your method and got what you need, it's time to go. If you are using Grenades Go one block away from FP and find an open area, without many obstruction; you will need free space. Alternatively find a spot where you can nade zeds without them hitting you.
Get aggro and when the zeds swarm you, start circling them and shoot grenades in the middle, sprinting whenever they start their attack animation. Be sure to stay away from Tendrils and try to use your bullets on big crowds, avoid using them to kill zeds but switch to another weapon in that case.
If you are using the Steel Find a zone with a tight entrance and stick the Steel in the entrance and destroy everything that gets in, paying attention to Tendrils and watching out for possible Titans. Ranged zombies can be a problem; make sure you have a "Plan B" in case you have to move awar from there.
Alternatively you can circle zombies and let them be destroyed by the saw. To clear the OA efficiently you need either a GAU or a grenade launcher of any kind the PAW is much better than all nade launchers you can use this far. Be sure not to die! Use the safe spots listed in the guide because if you die you will have to do it all over. The main goal is to get more pvp points than all the other players competing. You have some advantages over TS: 1. PvPing is a lot less boring than grinding.
If you die nothing happens, so you don't have to worry about that. You can actually prevent your competitors from winning by simply killing them as soon as they enter a room and preventing them to play and thus getting points, while on TS you have no way to impair the others.
The loot complaint threads are quite hilarious, especially from the lower level players…. You are commenting using your WordPress.
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